AI Insights · Timothy · October 2022
Top 5 2D Realistic Games in Ireland Q3 2022
Explore the performance trends of the top 5 2D realistic games in Ireland during Q3 2022, including downloads, revenue, and active users.
During Q3 2022, the top 5 2D realistic games in Ireland showcased varied performance trends across downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Evony by TOP GAMES INC. had a fluctuating quarter. Weekly revenue peaked around mid-August with $12.5K, followed by a decline to $8.4K in early September, and then a rise to $10K by the end of the quarter. Downloads saw a significant drop from 1.8K in mid-July to 715 by the end of September. Active users started at 5.5K in late June, peaked at 6.7K in mid-July, and then gradually declined to 4.5K by the end of September.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED experienced a notable revenue spike at the end of September, reaching $16.3K. There was a steady increase in revenue throughout the quarter, with a few fluctuations. Downloads remained relatively low, peaking at 477 in early August and dropping to 180 by the end of September. Active users showed a modest decline from 2.5K in late June to 2.3K by the end of the quarter.
8 Ball Pool™ by Miniclip.com had a stable performance in terms of active users, maintaining around 60K-64K throughout the quarter. Revenue showed slight fluctuations, peaking at $9K in early July and stabilizing around $5.8K-$7K towards the end of the quarter. Downloads saw a small decline from 2.7K in late June to 2.3K by the end of September.
Guns of Glory: Lost Island from FunPlus International AG saw a revenue peak in mid-August at $7.8K, followed by a decrease to $5.2K by mid-September, and then a slight rise to $6K by the end of the quarter. Downloads remained minimal, with a peak of 34 in late June and fluctuating around 20-26 for the rest of the quarter. Active users decreased from 317 in late June to 221 by the end of September.
The Grand Mafia by Phantix Games had a consistent revenue trend, peaking at $7.8K in mid-July and stabilizing around $5K-$6K through the rest of the quarter. Downloads saw a significant decrease from 652 in late June to 215 by the end of September. Active users started at 4.8K in late June and gradually declined to 3.8K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored for these and other mobile games.